The controls were even more clunky with the worst offender being only max 4 selectable units and lack of right-click to move. The later campaign levels seemed to consist mostly of surviving (which wasn't always easy) till you could build 6 warlocks/mages, then summoning 6 demons/elementals and wiping the map with them. I played W1 after having played (but not finished) W2. I loved it, though it did suffer from some difficult controls, compared to modern ones (not that I felt it back then), and the fact that both factions were similar, except for the spells. I played it soon after it came out and it was one of my first (come to think of it: the first) base-building RTSs. Of the three, I'd say W2 is my favourite but mainly for nostalgic reasons. WC3 felt like it couldn't decide whether it wanted to be an RTS or an RPG, and also suffered from some extremely poor level design.